Social Games – Baron Munchausen and more!
November 28, 2018 • 0 Comment
Ivan brings as a bunch of social games lasting about an hour and for up to 12 players. He will run as many games as time allows in each session.
Werewolves! (12+ players) The classic social deduction party game of monsters, mystery, and murder. Every night your small village loses a victim to the ravages of wicked lycanthropes, resulting in a trial to hang one of your fellow townsfolk. But choose wisely, or you might be the next to fall.
Two Rooms and a Boom (12+ players) Two rooms. Two teams. The Red team wants to blow up the President. The Blue team wants to save them. Only one can succeed. This fast and frantic game of trust, bluffing, observation, and deduction rewards both the quiet wallflower and the boisterous extrovert alike.
The Extraordinary Adventures of Baron Munchausen (5+ players) A whimsical and ribald storytelling game of creative bravado, raucous humour, and wild exaggeration. Regale your fellow gentlefolk with tales of your exploits whilst somehow managing to turn their disbelieving criticisms to your advantage.
The Duchess and the Dragon (6+ players) There is very little a Duchess prefers than to have another intelligent and well-mannered Duchess for tea. How frightful then to discover that one’s guest is not a Duchess but a boorish and uncouth Dragon in disguise! A fast “speed dating” party game of proper partnering.
The Barmaid’s Tale (4+ players) A group of adventurers party has to throw one member under the bus whilst each embezzling as much as they can from the party funds. This fast-paced game of bluffing and blame is one of three games comprising the Tinderbox Tales, coming soon to Kickstarter by Red Genie Games.
Lets Eat Kevin (4+ players) One player plays Kevin. Everyone else plays monsters, critters, and beasties that want to gobble Kevin up. Can the monsters come to a consensus before the time is up? And remember, if Kevin raises a valid point, it has to be addressed…
Crisis on the Calypso (6-12 players) The spaceship Calypso has been sabotaged and the two-seat emergency shuttle needs to be repaired and sent out to get help. But who should be sent? After all, the saboteurs are still aboard…
And maybe Blood on the Clocktower and Champion of the Wild if they are available by the Con.
To play just turn up at the start of the session time or join in the next game he runs.